Material Graph Memoization in Real-Time Path Tracing
In my master thesis, I explored caching the outputs of material graphs in a real-time path tracer to accelerate rendering of scenes with many complex material graphs. The thesis and a brief summary are available here.
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Real-Time Shading with Polyhedral Lights using Silhouette Detection
In my bachelor thesis, I explored using the silhouettes of polyhedral light sources for real-time shading. Thesis and implementation are available here.
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About Me
I studied computer science at the KIT in Karlsruhe and I am currently working as a software developer in Munich. Here is where I upload projects that I want to share with the world. Feel free to contact me at bastian@urbach.one.
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