Material Graph Memoization in Real-Time Path Tracing
In my master thesis, I explored caching the outputs of material graphs in a real-time path tracer to accelerate rendering of scenes with many complex material graphs. The thesis and a brief summary are available here.
Real-Time Shading with Polyhedral Lights using Silhouette Detection
In my bachelor thesis, I explored using the silhouettes of polyhedral light sources for real-time shading. Thesis and implementation are available here.
About Me
I studied computer science at the KIT in Karlsruhe. I have completed both my bachelor degree and master degree there and am currently looking for a job in real-time computer graphics. Here is where I upload projects that I want to share with the world. Feel free to contact me at bastian@urbach.one.